Easy to Get High Numbers on Samurai Ffxiv
Introduction
"
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.
Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.
But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.
— FinalFantasyXIV.com Samurai
Samurais trust in sharp steel in battle. These fierce honorable men and women wield their katanas, weaving through moves of past eras to strive and kill before the enemy strikes their people.
General information
Unlock
Samurai is a job introduced in Stormblood, featuring a katana-wielding melee dps. It has a few requirements in order to be unlocked:
- Prerequisite: The player must have purchased the Stormblood expansion, and also reached level 50 as a Disciple of War or Disciple of Magic.
- Quest: Speak to Ul'dahn Citizen in Ul'dah - Steps of Nald (x9.2,y9.1) to obtain the quest The Way of the Samurai.
Equipment
The samurai is a disciple of war and wears armor "of Striking" while using accessories "of Slaying" (shared with the "Maiming" set). They use katanas as weapons. The following crafting classes can create items that are useful to the samurai:
- Blacksmith — Katanas.
- Leatherworker — Striking armor.
- Goldsmith — Slaying Earrings, bracelets, necklaces and rings.
Quests
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
The Way of the Samurai | 50 | Ul'dahn Citizen | Samurai | 1 1 Mythrite Uchigatana 1 Nameless Armor Coffer (IL 115) | Soul of the Samurai|
Master Musosai | 50 | Musosai | |||
The Sands of Debt | 52 | Musosai | |||
Blood on the Deck | 54 | Musosai | |||
A Fraudster in the Forest | 56 | Musosai | |||
Tears in the Snow | 58 | Musosai | |||
The Face of True Evil | 60 | Momozigo | SAM I Am I | Meditate||
A Dignified Visitor | 60 | Momozigo | |||
Trials of the Sekiseigumi | 63 | Momozigo | |||
Matsuba Mayhem | 65 | Makoto | |||
The Hunt for Ugetsu | 68 | Makoto | |||
The Battle on Bekko | 70 | Makoto | SAM I Am II | Hissatsu: Guren1 | Myochin Attire Coffer (IL 290)|
The Legend of Musosai | 80 | Makoto | SAM I Am III | 1 1 Savage Aim Materia VII 1 Savage Might Materia VII | Heavens' Eye Materia VII
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Description | |
---|---|---|---|---|---|---|---|---|
Hakaze | SAM | 1 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 200. | ||
Jinpu | SAM | 4 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 120. | ||
Third Eye | SAM | 6 | Ability | Instant | 15s | Reduces the amount of damage taken by the next attack by 10%. | ||
Enpi | SAM | 15 | Weaponskill | Instant | 2.5s | Delivers a ranged attack with a potency of 100. | ||
Shifu | SAM | 18 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 120. | ||
Fuga | SAM | 26 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 90 to all enemies in a cone before you. | ||
Gekko | SAM | 30 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 120. 150 when executed from a target's rear. | ||
Iaijutsu | SAM | 30 | Weaponskill | 1.3s | 2.5s | Executes a weaponskill depending on current number of Sen stored in Sen Gauge. | ||
Mangetsu | SAM | 35 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 100 to all nearby enemies. | ||
Kasha | SAM | 40 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 120. 150 when executed from a target's flank. | ||
Oka | SAM | 45 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 100 to all nearby enemies. | ||
Yukikaze | SAM | 50 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 120. | ||
Meikyo Shisui | SAM | 50 | Ability | Instant | 55s | Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri. | ||
Hissatsu: Shinten | SAM | 52 | Ability | Instant | 1s | Delivers an attack with a potency of 250. | ||
Hissatsu: Gyoten | SAM | 54 | Ability | Instant | 10s | Rushes target and delivers an attack with a potency of 100. | ||
Hissatsu: Yaten | SAM | 56 | Ability | Instant | 10s | Delivers an attack with a potency of 100. | ||
Meditate | SAM | 1 | 60 | Ability | Instant | 60s | Gradually increases your Kenki Gauge. | |
Hissatsu: Kyuten | SAM | 62 | Ability | Instant | 1s | Delivers an attack with a potency of 120 to all nearby enemies. | ||
Hagakure | SAM | 68 | Ability | Instant | 5s | Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. | ||
Ikishoten | SAM | 68 | Ability | Instant | 120s | Increases Kenki Gauge by 50. | ||
Hissatsu: Guren | SAM | 1 | 70 | Ability | Instant | 120s | Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies. | |
Hissatsu: Senei | SAM | 72 | Ability | Instant | 120s | Delivers an attack with a potency of 800. | ||
Tsubame-gaeshi | SAM | 76 | Ability | Instant | 60s | Repeats the previously executed iaijutsu with increased potency. | ||
Shoha | SAM | 80 | Ability | Instant | 15s | Delivers an attack with a potency of 520. | ||
Shoha II | SAM | 82 | Ability | Instant | 15s | Delivers an attack with a potency of 200 to all nearby enemies. | ||
Fuko | SAM | 86 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 100 to all nearby enemies. | ||
Ogi Namikiri | SAM | 90 | Weaponskill | 1.3s | 2.5s | Delivers a critical hit with a potency of 800 for the first enemy, and 75% less for all remaining enemies. | ||
Kaeshi: Namikiri | SAM | 90 | Ability | Instant | 1s | Delivers a critical hit with a potency of 800 for the first enemy, and 75% less for all remaining enemies. |
Iaijutsu
Iaijutsu are weaponskills which consume all Sen, and each of them require a certain amount to be used.
Action | Acquired | Level | Type | MP | Casting | Recast | Description | |
---|---|---|---|---|---|---|---|---|
Higanbana | SAM | 30 | Weaponskill | 1.3s | 2.5s | Delivers an attack with a potency of 200. | ||
Tenka Goken | SAM | 40 | Weaponskill | 1.3s | 2.5s | Delivers an attack with a potency of 300 to all nearby enemies. | ||
Midare Setsugekka | SAM | 50 | Weaponskill | 1.3s | 2.5s | Delivers a critical hit with a potency of 640. | ||
Kaeshi: Higanbana | SAM | 76 | Ability | Instant | 60s | Delivers an attack with a potency of 200. | ||
Kaeshi: Goken | SAM | 76 | Ability | Instant | 60s | Delivers an attack with a potency of 300 to all nearby enemies. | ||
Kaeshi: Setsugekka | SAM | 76 | Ability | Instant | 60s | Delivers a critical hit with a potency of 640. |
PvP actions
Action | Acquired | Level | Type | MP | Casting | Recast | Description | |
---|---|---|---|---|---|---|---|---|
Yukikaze (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | Delivers an attack with a potency of 3000. | ||
Gekko (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | Delivers an attack with a potency of 4000. | ||
Kasha (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | Delivers an attack with a potency of 5000. | ||
Ogi Namikiri (PvP) | SAM | 30 | Weaponskill | 1.3s | 20s | Delivers an attack with a potency of 8,000 to all enemies in a cone before you. | ||
Hissatsu: Soten (PvP) | SAM | 30 | Ability | Instant | 10s | Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path. | ||
Hissatsu: Chiten (PvP) | SAM | 30 | Ability | Instant | 30s | Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage. | ||
Mineuchi (PvP) | SAM | 30 | Ability | Instant | 20s | Deals damage to target equal to 10% of their current HP. | ||
Meikyo Shisui (PvP) | SAM | 30 | Ability | Instant | 20s | Grants Meikyo Shisui and Midare. | ||
Hyosetsu (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | Delivers an attack with a potency of 3,000 to all nearby enemies. | ||
Mangetsu (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | Delivers an attack with a potency of 8,000 to all nearby enemies. | ||
Oka (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | Delivers an attack with a potency of 5,000 to all nearby enemies. | ||
Midare Setsugekka (PvP) | SAM | 30 | Weaponskill | 1.3s | 2.2s | Delivers an attack with a potency of 16,000. | ||
Kaeshi: Namikiri (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | Delivers an attack with a potency of 8,000 to all enemies in a cone before you. |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | Restores own HP. |
Purify (PvP) | ANY | 30 | Ability | Instant | 30s | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | Increases movement speed. Effect ends upon reuse or execution of another action. |
Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|
Zantetsuken (PvP) | SAM | Instant | 10s | Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000. |
Melee DPS actions
Action | Acquired | Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS | 8 | Ability | Instant | 120s | Instantly restores own HP. | |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | Stuns target. | |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | Converts a portion of physical damage dealt into HP. | |
Feint | Melee DPS | 22 | Ability | Instant | 90s | Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. | |
Arm's Length | Melee DPS Physical Ranged DPS Tank | 32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. | |
True North | Melee DPS | 50 | Ability | Instant | 45s | Nullifies all action direction requirements. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Kenki Mastery | SAM | 52 | Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye. | |
Kenki Mastery II | SAM | 62 | Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu. | |
Way of the Samurai | SAM | 66 | Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120. | |
Enhanced Iaijutsu | SAM | 74 | Reduces Iaijutsu cast time to 1.3 seconds. | |
Enhanced Fugetsu and Fuka | SAM | 78 | Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%. | |
Enhanced Tsubame-gaeshi | SAM | 84 | Allows the accumulation of charges for consecutive uses of Tsubame-gaeshi. | |
Way of the Samurai II | SAM | 84 | Increases the potency of Gekko, Kasha, and Yukikaze to 120. | |
Fuga Mastery | SAM | 86 | Upgrades Fuga to Fuko. | |
Enhanced Meikyo Shisui | SAM | 88 | Allows the accumulation of charges for consecutive uses of Meikyo Shisui. | |
Enhanced Ikishoten | SAM | 90 | Grants Ogi Namikiri Ready upon successfully landing Ikishoten. |
Combos
Performing actions in a certain order increases potency and applies combo bonuses.
=> => = Increases damage dealt while also granting Getsu and increasing the Kenki Gauge.
=> => = Reduces weaponskill cast time and recast time while also granting Ka and increasing the Kenki Gauge.
=> = Significantly increases the Kenki Gauge and grants Setsu.
=> = Hits multiple enemies and increases damage dealt while also granting Getsu and increasing the Kenki Gauge.
=> = Hits multiple enemies and reduces weaponskill cast and recast time while also granting Ka and increasing the Kenki Gauge.
Job mechanics
Sen & Kenki Gauge is Samurai's Job Gauge.
Sen Gauge
Upon learning the action Gekko at level 30, the Sen Gauge will be displayed. Learning Kasha at level 40 unlocks second Sen and Yukikaze at level 50 unlocks final Sen.
Using certain combo actions will accumulate up to three different Sen:
- Setsu (top) - Snow. Granted by executing combo Hakaze - Yukikaze
- Getsu (left) - Moon. Granted by executing combo Hakaze - Jinpu - Gekko or by Fuko - Mangetsu
- Ka (right) - Flower. Granted by executing combo Hakaze - Shifu - Kasha or by Fuko - Oka
Additionally, using Meikyo Shisui allows you to use last weaponskill of the combo without actually executing full combo, while still granting you Sen.
Sen can be used to perform different Iaijutsu moves, depending how many Sen has Samurai accumulated: one for Higanbana (damage over time), two for Tenka Goken (AoE attack), and three for Midare Setsugekka (single-target attack).
Simple Mode
Kenki Gauge
Upon learning the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated.
Kenki is accumulated upon executing certain weaponskills and by ability Ikishoten. Kenki can be used to execute actions Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Senei, Hissatsu: Guren, Hissatsu: Yaten and Hissatsu: Gyoten.
Simple Mode
When you learn the action Shoha, the Meditation Gauge will be displayed, indicating the number of stacks of Meditation you have accumulated while in combat.
Stacks are acquired by executing Iaijutsu, Meditate, or Ogi Namikiri (acquired at level 90), and are expended after executing Shoha (acquired at level 80) when three stacks have been acquired.
Simple Mode:
Kenki and Meditation Gauge
Gallery
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Samurai Artifact Armor in 4.0 Stormblood.
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Samurai Artifact Armor in 5.0 Shadowbringers.
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Samurai Artifact Armor in 6.0 Endwalker.
See also
- Samurai Guide
- Samurai Endgame Rotations
- Samurai Macros
External links
- FinalFantasyXIV.com Samurai on the official website.
burchfieldvencome.blogspot.com
Source: https://ffxiv.consolegameswiki.com/wiki/Samurai
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